Christopher

Reserved Darokin Burglar

Description:
Human Burglar

Level 2 Skirmisher

Medium natural humanoid XP 125

Initiative +6 Senses Perception +1 HP 37; Bloodied 18 AC 16; Fortitude 12; Reflex 14; Will 12

Speed 6

Mace (standard; at-will) • Weapon +4 vs AC; 1d8 + 1 damage, and the Christopher shifts 1 square

Dagger (standard; at-will) • Weapon Ranged 5/10; +6 vs AC; 1d4 + 3 damage

Dazing Strike (standard; encounter) • Weapon Requires mace; +4 vs AC; 1d8 + 1 damage, the target is dazed until the end of the human bandit’s next turn, and Christopher shifts 1 square

Combat Advantage

Christopher deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against.

Alignment Unaligned Languages Common

Skills Stealth +9, Streetwise +7, Thievery +9

Str 12 (+2) Dex 17 (+4) Wis 11 (+1) Con 13 (+2) Int 10 (+1) Cha 12 (+2)

Equipment Leather Armor, Mace, Dagger x4, Rope

Bio:

Christopher

Dangers of Darokin KMad