Sinruth

Hobgoblin Warlord

Description:

Sinruth, Hobgoblin Chieftain Level 2 Solo Soldier

Medium natural humanoid XP 625

Initiative +7 Senses Perception +3; low-light vision

HP 185; Bloodied 92

AC 22; Fortitude 16; Reflex 16; Will 12 Saving Throws +5 Speed 5 Action Points 2

M Chain Yank (standard; at-will) • Weapon Requires spiked chain; reach 2; +8 vs AC; 1d10 + 4 damage, and the target is pulled. If creature is adjacent, chain yank instead briefly bashes the creature against Sinruth’s armor spikes for an extra 1d6 damage

M Chain Trip (standard; at-will) • Weapon Requires spiked chain; reach 2; +6 vs Reflex; 1d6 + 4 damage, and the target is knocked prone

C Chain Whirlwind (standard; recharge 5 6) • Weapon Requires spiked chain; close burst 1; +8 vs AC; 1d6 + 4 damage

M Jackboot Stomp (minor; at-will) • Weapon Requires adjacent prone target; +6 vs AC; 1d6 + 4 damage

Hobgoblin Resilience (immediate reaction, when the hobgoblin soldier suffers an effect that a save can end; encounter) Sinruth rolls a saving throw against the triggering effect. Phalanx Soldier Sinruth gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.

Alignment Evil Languages Common, Goblin

Skills Athletics +9, Intimidate +8

Str 17 (+4) Dex 14 (+3) Wis 10 (+1) Con 13 (+2) Int 10 (+1) Cha 14 (+3)

Equipment Plate Armor, Spiked chain

Bio:

Sinruth

Dangers of Darokin KMad